iop/apps/control-plane/internal/wire/edge_server.go
toki 4c8441e6c9 feat(credential): Provider Credential Slot 라우팅을 구현한다
사용자별 credential 저장, lease, projection, runtime 전달과 OpenAI-compatible 계약 및 검증 근거를 함께 반영한다.
2026-08-02 09:10:11 +09:00

516 lines
17 KiB
Go

package wire
import (
"context"
"crypto/tls"
"errors"
"fmt"
"net"
"sort"
"strconv"
"sync"
"time"
"go.uber.org/zap"
proto_socket "git.toki-labs.com/toki/proto-socket/go"
"iop/packages/go/auth"
iop "iop/proto/gen/iop"
)
// EdgeServer hosts the Control Plane-Edge native TCP wire endpoint. It accepts
// Edge connections over proto-socket, handles the hello handshake, and keeps an
// internal connection registry. It does not connect to or schedule Node
// directly; the Control Plane observes and controls the system through Edge.
type EdgeServer struct {
server *proto_socket.TcpServer
registry *EdgeRegistry
logger *zap.Logger
host string
port int
// activeMu guards activeClients, the live proto-socket client per edge_id
// the Control Plane uses to send typed requests (e.g. status) to a connected
// Edge. token mirrors the registry connection token so a stale connection's
// late disconnect does not evict a newer reconnection's client.
activeMu sync.Mutex
activeClients map[string]activeEdgeClient
projection func(context.Context) (*iop.PrincipalProjection, error)
leaseIssuer func(context.Context, *iop.AcquireLeaseRequest) (*iop.AcquireLeaseResponse, error)
requirePeerID bool
refreshMu sync.Mutex
refreshInterval time.Duration
refreshCancel context.CancelFunc
refreshDone chan struct{}
broadcastGate chan struct{}
}
type activeEdgeClient struct {
client *proto_socket.TcpClient
token uint64
}
// projectionClient is a snapshotted broadcast target: the Edge id and the live
// proto-socket client captured under activeMu so a fan-out push never touches
// the shared registry while it runs.
type projectionClient struct {
edgeID string
client *proto_socket.TcpClient
}
// projectionPushTimeout bounds a single per-Edge projection push. proto-socket's
// SendRequest starts its own request timer only after QueuePacket returns, and a
// TCP write has no deadline, so a non-reading Edge can stall the write forever.
// This deadline is enforced by BroadcastProjection itself, which closes the
// stalled client to unblock the write when it expires.
const projectionPushTimeout = 10 * time.Second
// NewEdgeServer creates an EdgeServer bound to the given TCP listen address.
func NewEdgeServer(listenAddr string, logger *zap.Logger) (*EdgeServer, error) {
return NewEdgeServerTLS(listenAddr, nil, logger)
}
// NewEdgeServerTLS creates an Edge wire server. A non-nil TLS configuration
// is retained by the proto-socket server for every accepted connection and
// reconnect; there is no plaintext retry path.
func NewEdgeServerTLS(listenAddr string, tlsConfig *tls.Config, logger *zap.Logger) (*EdgeServer, error) {
host, portStr, err := net.SplitHostPort(listenAddr)
if err != nil {
return nil, fmt.Errorf("invalid edge listen address %q: %w", listenAddr, err)
}
port, err := strconv.Atoi(portStr)
if err != nil {
return nil, fmt.Errorf("invalid port in edge listen address %q: %w", listenAddr, err)
}
registry := NewEdgeRegistry()
es := &EdgeServer{
registry: registry,
logger: logger,
host: host,
port: port,
activeClients: make(map[string]activeEdgeClient),
requirePeerID: tlsConfig != nil,
broadcastGate: make(chan struct{}, 1),
}
newClient := func(conn net.Conn) *proto_socket.TcpClient {
client := proto_socket.NewTcpClient(conn, EdgeHeartbeatIntervalSec, EdgeHeartbeatWaitSec, EdgeParserMap())
// edgeID and token are set once the hello handshake identifies the
// connection so the disconnect listener can flip the right registry entry.
// The token lets a stale connection's late disconnect be ignored after the
// same edge_id reconnected. The hello and disconnect callbacks may run on
// different goroutines, so guard them.
var (
idMu sync.Mutex
edgeID string
token uint64
)
proto_socket.AddListenerTyped[*iop.EdgeNodeEvent](&client.Communicator, func(event *iop.EdgeNodeEvent) {
idMu.Lock()
id := edgeID
tok := token
idMu.Unlock()
if id == "" {
return
}
registry.RecordNodeEventFromConnection(id, tok, event, time.Now())
})
proto_socket.AddListenerTyped[*iop.EdgeCommandEvent](&client.Communicator, func(event *iop.EdgeCommandEvent) {
idMu.Lock()
id := edgeID
tok := token
idMu.Unlock()
if id == "" {
return
}
registry.RecordCommandEventFromConnection(id, tok, event, time.Now())
})
proto_socket.AddRequestListenerTyped(&client.Communicator, func(req *iop.EdgeHelloRequest) (*iop.EdgeHelloResponse, error) {
now := time.Now()
if req.GetEdgeId() == "" {
logger.Warn("edge hello rejected: missing edge_id")
return &iop.EdgeHelloResponse{
Accepted: false,
Protocol: Protocol,
ServerTimeUnixNano: now.UnixNano(),
Reason: "edge_id is required",
}, nil
}
if es.requirePeerID {
identity, identityErr := auth.PeerWorkloadIdentity(conn)
if identityErr != nil || identity.Role != "edge" || identity.Name != req.GetEdgeId() {
logger.Warn("edge hello rejected: authenticated identity mismatch",
zap.String("edge_id", req.GetEdgeId()),
)
return &iop.EdgeHelloResponse{
Accepted: false,
Protocol: Protocol,
ServerTimeUnixNano: now.UnixNano(),
Reason: "authenticated edge identity mismatch",
}, nil
}
}
var projection *iop.PrincipalProjection
if es.projection != nil {
var projectionErr error
projection, projectionErr = es.projection(context.Background())
if projectionErr != nil {
return &iop.EdgeHelloResponse{Accepted: false, Protocol: Protocol, ServerTimeUnixNano: now.UnixNano(), Reason: "credential projection unavailable"}, nil
}
}
connToken := registry.MarkConnected(req, now)
idMu.Lock()
edgeID = req.GetEdgeId()
token = connToken
idMu.Unlock()
es.setActiveClient(req.GetEdgeId(), connToken, client)
logger.Info("edge hello accepted",
zap.String("edge_id", req.GetEdgeId()),
zap.String("edge_name", req.GetEdgeName()),
zap.String("version", req.GetVersion()),
)
return &iop.EdgeHelloResponse{
Accepted: true,
Protocol: Protocol,
ServerTimeUnixNano: now.UnixNano(),
Message: "Edge enrolled on IOP Control Plane",
PrincipalProjection: projection,
}, nil
})
proto_socket.AddRequestListenerTyped(&client.Communicator, func(req *iop.AcquireLeaseRequest) (*iop.AcquireLeaseResponse, error) {
idMu.Lock()
id := edgeID
idMu.Unlock()
if es.leaseIssuer == nil || id == "" || req.GetEdgeId() != id {
return &iop.AcquireLeaseResponse{Error: "credential lease binding rejected"}, nil
}
return es.leaseIssuer(context.Background(), req)
})
client.AddDisconnectListener(func(c *proto_socket.TcpClient) {
idMu.Lock()
id := edgeID
tok := token
idMu.Unlock()
if id == "" {
return
}
info := c.DisconnectInfo()
if registry.MarkDisconnected(id, tok, time.Now(), info) {
es.clearActiveClient(id, tok)
}
logger.Info("edge disconnected",
zap.String("edge_id", id),
zap.String("reason", info.Reason),
)
})
return client
}
if tlsConfig != nil {
es.server = proto_socket.NewTcpServerTLS(host, port, tlsConfig, newClient)
} else {
es.server = proto_socket.NewTcpServer(host, port, newClient)
}
return es, nil
}
// Start begins accepting Edge connections on the configured TCP endpoint.
func (s *EdgeServer) Start(ctx context.Context) error {
s.logger.Info("starting edge wire TCP server",
zap.String("host", s.host),
zap.Int("port", s.port),
zap.String("transport", EdgeTransport),
)
if err := s.server.Start(ctx); err != nil {
return err
}
s.startProjectionRefresh(ctx)
return nil
}
// Stop stops the Edge wire TCP server and closes active connections.
func (s *EdgeServer) Stop() error {
s.logger.Info("stopping edge wire TCP server")
s.stopProjectionRefresh()
return s.server.Stop()
}
// Registry exposes the internal Edge connection registry.
func (s *EdgeServer) Registry() *EdgeRegistry { return s.registry }
// SetCredentialPlane installs the secret-free projection source and lease
// issuer before Start. Both callbacks are reached only from authenticated Edge
// connections when the server itself is configured with mTLS.
func (s *EdgeServer) SetCredentialPlane(projection func(context.Context) (*iop.PrincipalProjection, error), issuer func(context.Context, *iop.AcquireLeaseRequest) (*iop.AcquireLeaseResponse, error), refreshInterval time.Duration) {
s.projection = projection
s.leaseIssuer = issuer
s.refreshInterval = refreshInterval
}
func (s *EdgeServer) startProjectionRefresh(parent context.Context) {
if s == nil || s.projection == nil || s.refreshInterval <= 0 {
return
}
s.refreshMu.Lock()
defer s.refreshMu.Unlock()
if s.refreshCancel != nil {
return
}
ctx, cancel := context.WithCancel(parent)
done := make(chan struct{})
s.refreshCancel = cancel
s.refreshDone = done
interval := s.refreshInterval
go func() {
defer close(done)
ticker := time.NewTicker(interval)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
return
case <-ticker.C:
if err := s.BroadcastProjection(ctx); err != nil && ctx.Err() == nil {
s.logger.Warn("periodic credential projection refresh failed", zap.Error(err))
}
}
}
}()
}
func (s *EdgeServer) stopProjectionRefresh() {
if s == nil {
return
}
s.refreshMu.Lock()
cancel := s.refreshCancel
done := s.refreshDone
s.refreshMu.Unlock()
if cancel != nil {
cancel()
}
if done != nil {
<-done
}
s.refreshMu.Lock()
if s.refreshDone == done {
s.refreshCancel = nil
s.refreshDone = nil
}
s.refreshMu.Unlock()
}
// BroadcastProjection pushes a freshly committed snapshot to every currently
// authenticated Edge. A failed Edge remains on its old generation, where both
// its local fence and the issuer's durable generation check fail closed.
func (s *EdgeServer) BroadcastProjection(ctx context.Context) error {
return s.broadcastProjection(ctx, projectionPushTimeout)
}
func (s *EdgeServer) acquireProjectionBatch(ctx context.Context) error {
select {
case s.broadcastGate <- struct{}{}:
return nil
case <-ctx.Done():
return ctx.Err()
}
}
func (s *EdgeServer) releaseProjectionBatch() {
<-s.broadcastGate
}
// broadcastProjection snapshots the active clients under activeMu, then pushes
// the projection to every target concurrently so no Edge waits behind another.
// A private context-aware batch gate still serializes whole batches. Each push
// is bounded by pushTimeout and by ctx: a stalled or cancelled push closes its
// client to unblock the socket write, waits for the request goroutine, and
// reports an Edge-qualified error, so neither the batch nor EdgeServer.Stop can
// be held open by a non-reading Edge.
func (s *EdgeServer) broadcastProjection(ctx context.Context, pushTimeout time.Duration) error {
if s == nil || s.projection == nil {
return fmt.Errorf("credential projection unavailable")
}
if err := s.acquireProjectionBatch(ctx); err != nil {
return err
}
defer s.releaseProjectionBatch()
if err := ctx.Err(); err != nil {
return err
}
projection, err := s.projection(ctx)
if err != nil {
return err
}
s.activeMu.Lock()
clients := make([]projectionClient, 0, len(s.activeClients))
for edgeID, entry := range s.activeClients {
clients = append(clients, projectionClient{edgeID: edgeID, client: entry.client})
}
s.activeMu.Unlock()
sort.Slice(clients, func(i, j int) bool {
return clients[i].edgeID < clients[j].edgeID
})
failures := make([]error, len(clients))
var sends sync.WaitGroup
for index, target := range clients {
sends.Add(1)
go func() {
defer sends.Done()
failures[index] = s.pushProjection(ctx, target, projection, pushTimeout)
}()
}
sends.Wait()
return errors.Join(failures...)
}
// pushProjection sends the projection to one Edge and bounds it. The typed
// request runs on its own goroutine; the caller selects on that result, ctx, and
// a per-client deadline. On cancellation or deadline it closes the target client
// so a blocked queue/write returns, then waits for the request goroutine to exit
// before returning an Edge-qualified error. It never leaves a send goroutine or a
// pending request behind. A closed client is removed by the token-fenced
// disconnect listener.
func (s *EdgeServer) pushProjection(ctx context.Context, target projectionClient, projection *iop.PrincipalProjection, pushTimeout time.Duration) error {
result := make(chan error, 1)
go func() {
resp, sendErr := proto_socket.SendRequestTyped[*iop.PrincipalProjectionApplyRequest, *iop.PrincipalProjectionApplyResponse](
&target.client.Communicator, &iop.PrincipalProjectionApplyRequest{Projection: projection}, pushTimeout)
switch {
case sendErr != nil:
result <- fmt.Errorf("push credential projection to edge %q: %w", target.edgeID, sendErr)
case !resp.GetApplied():
result <- fmt.Errorf("push credential projection to edge %q rejected", target.edgeID)
default:
result <- nil
}
}()
timer := time.NewTimer(pushTimeout)
defer timer.Stop()
select {
case err := <-result:
return err
case <-ctx.Done():
_ = target.client.Close()
<-result
return fmt.Errorf("push credential projection to edge %q: %w", target.edgeID, ctx.Err())
case <-timer.C:
_ = target.client.Close()
<-result
return fmt.Errorf("push credential projection to edge %q: projection push timed out after %s", target.edgeID, pushTimeout)
}
}
// setActiveClient records the live proto-socket client for a connected Edge so
// the Control Plane can send typed requests back to it. A newer connection
// always supersedes an older one for the same edge_id.
func (s *EdgeServer) setActiveClient(edgeID string, token uint64, client *proto_socket.TcpClient) {
s.activeMu.Lock()
defer s.activeMu.Unlock()
s.activeClients[edgeID] = activeEdgeClient{client: client, token: token}
}
// clearActiveClient removes the active client for an Edge, but only when token
// still matches the tracked connection so a stale disconnect cannot evict a
// newer reconnection.
func (s *EdgeServer) clearActiveClient(edgeID string, token uint64) {
s.activeMu.Lock()
defer s.activeMu.Unlock()
if entry, ok := s.activeClients[edgeID]; ok && entry.token == token {
delete(s.activeClients, edgeID)
}
}
// activeClient returns the live proto-socket client for a connected Edge.
func (s *EdgeServer) activeClient(edgeID string) (*proto_socket.TcpClient, bool) {
s.activeMu.Lock()
defer s.activeMu.Unlock()
entry, ok := s.activeClients[edgeID]
if !ok {
return nil, false
}
return entry.client, true
}
// RequestStatus asks a connected Edge for its Edge-owned node snapshot over the
// wire and returns the typed response. It observes only what the Edge reports;
// it does not connect to or schedule Node directly. It fails when the Edge is
// not currently connected.
func (s *EdgeServer) RequestStatus(edgeID string, timeout time.Duration) (*iop.EdgeStatusResponse, error) {
client, ok := s.activeClient(edgeID)
if !ok {
return nil, fmt.Errorf("edge %q is not connected", edgeID)
}
return proto_socket.SendRequestTyped[*iop.EdgeStatusRequest, *iop.EdgeStatusResponse](
&client.Communicator,
&iop.EdgeStatusRequest{RequestId: fmt.Sprintf("edge-status-%d", time.Now().UnixNano())},
timeout,
)
}
// SendCommand sends a command request to a connected Edge over the wire, records
// the request and result in the audit registry, and returns the Edge's typed
// response. It routes only to the target Edge's active connection and fails when
// that Edge is not currently connected. Command lifecycle events the Edge relays
// during execution are recorded asynchronously by the connection's event
// listener. It observes and controls through the Edge; it does not reach Node
// directly.
func (s *EdgeServer) SendCommand(edgeID, operation, targetSelector string, parameters map[string]string, timeout time.Duration) (*iop.EdgeCommandResponse, error) {
client, ok := s.activeClient(edgeID)
if !ok {
return nil, fmt.Errorf("edge %q is not connected", edgeID)
}
now := time.Now()
req := &iop.EdgeCommandRequest{
RequestId: fmt.Sprintf("edge-command-%d", now.UnixNano()),
CommandId: fmt.Sprintf("cmd-%d", now.UnixNano()),
Operation: operation,
TargetSelector: targetSelector,
Parameters: parameters,
}
s.registry.RecordCommandRequest(edgeID, req, now)
resp, err := proto_socket.SendRequestTyped[*iop.EdgeCommandRequest, *iop.EdgeCommandResponse](
&client.Communicator,
req,
timeout,
)
if err != nil {
s.registry.RecordCommandResult(edgeID, &iop.EdgeCommandResponse{
CommandId: req.GetCommandId(),
EdgeId: edgeID,
Status: "error",
Error: err.Error(),
}, time.Now())
return nil, err
}
if resp.GetCommandId() == "" {
resp.CommandId = req.GetCommandId()
}
if resp.GetEdgeId() == "" {
resp.EdgeId = edgeID
}
s.registry.RecordCommandResult(edgeID, resp, time.Now())
return resp, nil
}
// Host returns the host the server is listening on.
func (s *EdgeServer) Host() string { return s.host }
// Port returns the port the server is listening on.
func (s *EdgeServer) Port() int { return s.port }