MM-32591: Reliable Websockets: Client side changes (#5362)
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a94fcd07d4
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4 changed files with 146 additions and 50 deletions
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@ -57,6 +57,7 @@ export function init(additionalOptions: any = {}) {
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connUrl += `${Client4.getUrlVersion()}/websocket`;
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websocketClient.setFirstConnectCallback(() => dispatch(handleFirstConnect()));
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websocketClient.setEventCallback((evt: WebSocketMessage) => dispatch(handleEvent(evt)));
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websocketClient.setMissedEventsCallback(() => dispatch(doMissedEvents()));
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websocketClient.setReconnectCallback(() => dispatch(handleReconnect()));
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websocketClient.setCloseCallback((connectFailCount: number) => dispatch(handleClose(connectFailCount)));
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@ -81,15 +82,19 @@ export function close(shouldReconnect = false): GenericAction {
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};
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}
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function wsConnected(timestamp = Date.now()) {
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return {
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type: GeneralTypes.WEBSOCKET_SUCCESS,
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timestamp,
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data: null,
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};
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}
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export function doFirstConnect(now: number) {
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return async (dispatch: DispatchFunc, getState: GetStateFunc): Promise<ActionResult> => {
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const state = getState();
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const {lastDisconnectAt} = state.websocket;
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const actions: Array<GenericAction> = [{
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type: GeneralTypes.WEBSOCKET_SUCCESS,
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timestamp: now,
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data: null,
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}];
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const actions: Array<GenericAction> = [wsConnected(now)];
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if (isMinimumServerVersion(Client4.getServerVersion(), 5, 14) && lastDisconnectAt) {
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const currentUserId = getCurrentUserId(state);
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@ -112,6 +117,14 @@ export function doFirstConnect(now: number) {
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};
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}
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export function doMissedEvents() {
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return async (dispatch: DispatchFunc): Promise<ActionResult> => {
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dispatch(wsConnected());
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return {data: true};
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};
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}
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export function doReconnect(now: number) {
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return async (dispatch: DispatchFunc, getState: GetStateFunc): Promise<ActionResult> => {
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const state = getState();
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@ -122,11 +135,7 @@ export function doReconnect(now: number) {
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const {lastDisconnectAt} = state.websocket;
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const actions: Array<GenericAction> = [];
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dispatch({
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type: GeneralTypes.WEBSOCKET_SUCCESS,
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timestamp: now,
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data: null,
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});
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dispatch(wsConnected(now));
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try {
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const {data: me}: any = await dispatch(loadMe(null, null, true));
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@ -273,13 +282,16 @@ export function handleUserTypingEvent(msg: WebSocketMessage) {
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}
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function handleFirstConnect() {
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return (dispatch: DispatchFunc) => {
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return (dispatch: DispatchFunc, getState: GetStateFunc) => {
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const state = getState();
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const config = getConfig(state);
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const now = Date.now();
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if (reconnect) {
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if (reconnect && config?.EnableReliableWebSockets !== 'true') {
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reconnect = false;
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return dispatch(doReconnect(now));
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}
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return dispatch(doFirstConnect(now));
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};
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}
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@ -3,6 +3,10 @@
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import {Platform} from 'react-native';
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import {WebsocketEvents} from '@constants';
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import {getConfig} from '@mm-redux/selectors/entities/general';
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import Store from '@store/store';
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const MAX_WEBSOCKET_FAILS = 7;
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const MIN_WEBSOCKET_RETRY_TIME = 3000; // 3 sec
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@ -11,22 +15,34 @@ const MAX_WEBSOCKET_RETRY_TIME = 300000; // 5 mins
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class WebSocketClient {
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conn?: WebSocket;
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connectionUrl: string;
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connectionTimeout: any;
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connectionId: string | null;
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token: string|null;
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sequence: number;
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// responseSequence is the number to track a response sent
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// via the websocket. A response will always have the same sequence number
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// as the request.
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responseSequence: number;
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// serverSequence is the incrementing sequence number from the
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// server-sent event stream.
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serverSequence: number;
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connectFailCount: number;
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eventCallback?: Function;
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firstConnectCallback?: Function;
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missedEventsCallback?: Function;
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reconnectCallback?: Function;
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errorCallback?: Function;
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closeCallback?: Function;
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connectingCallback?: Function;
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stop: boolean;
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connectionTimeout: any;
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constructor() {
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this.connectionUrl = '';
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this.connectionId = '';
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this.token = null;
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this.sequence = 1;
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this.responseSequence = 1;
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this.serverSequence = 0;
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this.connectFailCount = 0;
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this.stop = false;
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}
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@ -55,10 +71,6 @@ class WebSocketClient {
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return;
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}
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if (this.connectFailCount === 0) {
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console.log('websocket connecting to ' + connectionUrl); //eslint-disable-line no-console
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}
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if (this.connectingCallback) {
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this.connectingCallback();
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}
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@ -87,11 +99,30 @@ class WebSocketClient {
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return;
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}
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this.conn = new WebSocket(connectionUrl, [], {headers: {origin}, ...(additionalOptions || {})});
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let url = connectionUrl;
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const config = getConfig(Store.redux?.getState());
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const reliableWebSockets = config?.EnableReliableWebSockets === 'true';
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if (reliableWebSockets) {
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// Add connection id, and last_sequence_number to the query param.
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// We cannot also send it as part of the auth_challenge, because the session cookie is already sent with the request.
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url = `${connectionUrl}?connection_id=${this.connectionId}&sequence_number=${this.serverSequence}`;
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}
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if (this.connectFailCount === 0) {
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console.log('websocket connecting to ' + url); //eslint-disable-line no-console
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}
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this.conn = new WebSocket(url, [], {headers: {origin}, ...(additionalOptions || {})});
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this.connectionUrl = connectionUrl;
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this.token = token;
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this.conn!.onopen = () => {
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// No need to reset sequence number here.
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if (!reliableWebSockets) {
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this.serverSequence = 0;
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}
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if (token) {
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// we check for the platform as a workaround until we fix on the server that further authentications
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// are ignored
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@ -100,8 +131,10 @@ class WebSocketClient {
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if (this.connectFailCount > 0) {
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console.log('websocket re-established connection'); //eslint-disable-line no-console
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if (this.reconnectCallback) {
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if (!reliableWebSockets && this.reconnectCallback) {
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this.reconnectCallback();
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} else if (reliableWebSockets && this.serverSequence && this.missedEventsCallback) {
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this.missedEventsCallback();
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}
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} else if (this.firstConnectCallback) {
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this.firstConnectCallback();
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@ -113,7 +146,7 @@ class WebSocketClient {
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this.conn!.onclose = () => {
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this.conn = undefined;
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this.sequence = 1;
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this.responseSequence = 1;
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if (this.connectFailCount === 0) {
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console.log('websocket closed'); //eslint-disable-line no-console
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@ -164,11 +197,55 @@ class WebSocketClient {
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this.conn!.onmessage = (evt: any) => {
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const msg = JSON.parse(evt.data);
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// This indicates a reply to a websocket request.
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// We ignore sequence number validation of message responses
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// and only focus on the purely server side event stream.
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if (msg.seq_reply) {
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if (msg.error) {
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console.warn(msg); //eslint-disable-line no-console
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}
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} else if (this.eventCallback) {
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if (reliableWebSockets) {
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// We check the hello packet, which is always the first packet in a stream.
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if (msg.event === WebsocketEvents.HELLO && this.reconnectCallback) {
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//eslint-disable-next-line no-console
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console.log('got connection id ', msg.data.connection_id);
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// If we already have a connectionId present, and server sends a different one,
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// that means it's either a long timeout, or server restart, or sequence number is not found.
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// Then we do the sync calls, and reset sequence number to 0.
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if (this.connectionId !== '' && this.connectionId !== msg.data.connection_id) {
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//eslint-disable-next-line no-console
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console.log('long timeout, or server restart, or sequence number is not found.');
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this.reconnectCallback();
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this.serverSequence = 0;
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}
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// If it's a fresh connection, we have to set the connectionId regardless.
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// And if it's an existing connection, setting it again is harmless, and keeps the code simple.
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this.connectionId = msg.data.connection_id;
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}
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// Now we check for sequence number, and if it does not match,
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// we just disconnect and reconnect.
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if (msg.seq !== this.serverSequence) {
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// eslint-disable-next-line no-console
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console.log('missed websocket event, act_seq=' + msg.seq + ' exp_seq=' + this.serverSequence);
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// We are not calling this.close() because we need to auto-restart.
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this.connectFailCount = 0;
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this.responseSequence = 1;
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this.conn?.close(); // Will auto-reconnect after MIN_WEBSOCKET_RETRY_TIME.
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return;
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}
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} else if (msg.seq !== this.serverSequence && this.reconnectCallback) {
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// eslint-disable-next-line no-console
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console.log('missed websocket event, act_seq=' + msg.seq + ' exp_seq=' + this.serverSequence);
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this.reconnectCallback();
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}
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this.serverSequence = msg.seq + 1;
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this.eventCallback(msg);
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}
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};
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@ -187,6 +264,10 @@ class WebSocketClient {
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this.firstConnectCallback = callback;
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}
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setMissedEventsCallback(callback: Function) {
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this.missedEventsCallback = callback;
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}
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setReconnectCallback(callback: Function) {
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this.reconnectCallback = callback;
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}
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@ -202,19 +283,17 @@ class WebSocketClient {
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close(stop = false) {
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this.stop = stop;
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this.connectFailCount = 0;
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this.sequence = 1;
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this.responseSequence = 1;
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if (this.conn && this.conn.readyState === WebSocket.OPEN) {
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this.conn.onclose = () => {}; //eslint-disable-line @typescript-eslint/no-empty-function
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this.conn.close();
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this.conn = undefined;
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console.log('websocket closed'); //eslint-disable-line no-console
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}
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}
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sendMessage(action: string, data: any) {
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const msg = {
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action,
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seq: this.sequence++,
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seq: this.responseSequence++,
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data,
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};
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@ -14,17 +14,16 @@ import {
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import NetInfo from '@react-native-community/netinfo';
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import {SafeAreaView} from 'react-native-safe-area-context';
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import {RequestStatus} from '@mm-redux/constants';
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import EventEmitter from '@mm-redux/utils/event_emitter';
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import CompassIcon from '@components/compass_icon';
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import FormattedText from '@components/formatted_text';
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import {ViewTypes} from '@constants';
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import {INDICATOR_BAR_HEIGHT} from '@constants/view';
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import networkConnectionListener, {checkConnection} from '@utils/network';
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import {t} from '@utils/i18n';
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import PushNotifications from '@init/push_notifications';
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import {debounce} from '@mm-redux/actions/helpers';
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import {RequestStatus} from '@mm-redux/constants';
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import EventEmitter from '@mm-redux/utils/event_emitter';
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import {t} from '@utils/i18n';
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import networkConnectionListener, {checkConnection} from '@utils/network';
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const MAX_WEBSOCKET_RETRIES = 3;
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const CONNECTION_RETRY_SECONDS = 5;
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@ -226,23 +225,7 @@ export default class NetworkIndicator extends PureComponent {
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};
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handleAppStateChange = async (appState) => {
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const {actions, currentChannelId} = this.props;
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const active = appState === 'active';
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if (active) {
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this.connect(true);
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if (currentChannelId) {
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// Clear the notifications for the current channel after one second
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// this is done so we can cancel it in case the app is brought to the
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// foreground by tapping a notification from another channel
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this.clearNotificationTimeout = setTimeout(() => {
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PushNotifications.clearChannelNotifications(currentChannelId);
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actions.markChannelViewedAndReadOnReconnect(currentChannelId);
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}, 1000);
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}
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} else {
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this.handleWebSocket(false);
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}
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this.onStateChange(appState);
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};
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handleConnectionChange = ({hasInternet, serverReachable}) => {
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@ -302,6 +285,27 @@ export default class NetworkIndicator extends PureComponent {
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this.show();
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};
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onStateChange = debounce((appState) => {
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const {actions, currentChannelId} = this.props;
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const active = appState === 'active';
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if (active) {
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this.connect(true);
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if (currentChannelId) {
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// Clear the notifications for the current channel after one second
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// this is done so we can cancel it in case the app is brought to the
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// foreground by tapping a notification from another channel
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this.clearNotificationTimeout = setTimeout(() => {
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PushNotifications.clearChannelNotifications(currentChannelId);
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actions.markChannelViewedAndReadOnReconnect(currentChannelId);
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}, 1000);
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}
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} else {
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this.handleWebSocket(false);
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}
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}, 300);
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show = () => {
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if (!this.visible) {
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this.visible = true;
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@ -75,6 +75,7 @@ export type Config = {
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EnablePreviewFeatures: string;
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EnablePreviewModeBanner: string;
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EnablePublicLink: string;
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EnableReliableWebSockets: string;
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EnableSaml: string;
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EnableSignInWithEmail: string;
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EnableSignInWithUsername: string;
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