* Save message draft when post input is unmounted
* Fix switch CRT on/off
* Handle iPad on Stage Manager
* iOS Share Extension to use LRU cache instead of file cache
* Support building android as aab
* use handleReconnect instead of appEntry on handleCRTToggled
* show skin tone selector tutorial after running all interactions
* Update app/actions/remote/preference.ts
Co-authored-by: Daniel Espino García <larkox@gmail.com>
* fix lint
---------
Co-authored-by: Daniel Espino García <larkox@gmail.com>
* First approach
* Lint
* Fixes and adding monitoring console statements (to be removed later)
* Add pagination and apply graphQL also to login
* Get all entry points to use the same GQL call
* Unify gql handling
* Use graphQL on websocket reconnect
* Handle latest changes regarding categories
* Use graphQL to properly fetch channel members on other servers
* Remove logs and fetch unreads from other teams
* Minor fixes
* Final fixes
* Address feedback, minor refactoring, and fixes around the refactor
* Fix custom status duration types
* Add missing fields and some reordering
* Add timeout to fetch posts for unread channels
* MM-37110: handle toggling of CRT feature
When a user toggles CRT on/off the app should truncate affected tables,
and re-fetch data.
Truncated tables:
- POST
- POSTS_IN_CHANNEL
- POSTS_IN_THREAD
- THREAD
- THREADS_IN_TEAM
- THREAD_PARTICIPANT
- MY_CHANNEL
After truncation `entry` is called again. We must make sure though that
we save the CRT change before calling `entry` again, or we end up with
infinite recursion.
PS the UI seems to handle the change rather good
* Fixes appEntry and popToRoot
* Small refactor
* Fixes since param on appEntry
* Further refactoring
* Delete unneeded return type
* Removes shouldPopToRoot from appEntry
* Addresses review comments
* CRT fixes for MM-44210 & MM-44156
* Covered other conditions and renamed variables to be consistent
Co-authored-by: Anurag Shivarathri <anurag6713@gmail.com>
* Fix add DM screen and some other database related issues
* Minor style fixes
* Handle create DM/GM websocket by using the teammate ids
* Address feedback
* wip checkin
* wip checkin because my system is messed up again
* correct the add user and remove user from channel functions. THe user and channel ids sometimes come from the broudcast field, not the data object
* remove old comments
* remove old comments
* remove old comments
* add back in unarchive handler. handleChannelUpdateEvent will also update the deleteAt value for a channel, but does not get called when unarchive from the channel view, only through the system console.
* nit remove empty line
* wip
* wip
* remove handleChannelConvertedEvent
* remove handleChannelDirectAddedEvent
* wip
* wip
* wip
* Fix websockets events
* Address feedback
* Ensure categories and some refactoring
* Self review fixes
* Fix category creation bug
* Address feedback and minor improvements
* Address feedback
* Fix lint
Co-authored-by: Daniel Espino García <larkox@gmail.com>
* copy directly from v1. will get working and then convert class to functional components
* screen showing up correctly. Need to convert lifestyle methods
* create channel button working
* save before refactor in prep for bringing in edit_channel functionality
* change function naming
* clean up lint
* clean up for PR review
* clean up for PR review
* remove hoardcoded styles
* add edit_channel screen
* add handlePatchChannel
* add custom useFormInput hook. use edit screen for both create and edit screens. edit or create screen mode determined by channel prop passed in as a channel or null
* rename edit_channel to create_or_edit_channel
* displayname, header, and purpose are now an object with value and onChange props, created from the useFormInput hook. Now only need to pass this new FormInput Prop to the edit_channel_info component and deconstruct there to get the onChange and value
* fix some lint errors
* fix some lint errors
* remove empty line
* pass intl into utils validate functions because they are not Hooks. add validation for displayName including translations.
* Move useFormInput hook to its own hooks file and import
* simplify
* remove editing prop. Was used to determine if the right button was enabled. It was always true for edit_channel screen and always false for create channel screen. The enableRightButton prop call back is was also used for the same reason.
* remove channeUrl editing references. This was not implemented on v1
* pass editing prop back into component and add back logic. When editing one field must change. when creating, just need to check that name is provided
* lint fixes
* fix typing issue for channel types
* scrolling ref should be fixed. Linting should pass now
* Linting should pass now
* require id field in partial Channel. fixes tsc
* remove everything related to renaming the channel URL. This has never been requred for mobile
* manage state with useReducer so that all actions/state in one location. This also removes the number of onXXX functions and reduces the number of functions in the component
* reorganize code. useEffects are at top. Move type and interfaces outside of function component
* Fix lint
* nit: invert if statement checking a negative
* use cneterChannelColor. in figma this is center channel text, but I verified theme color by comparing to SSO login text color
* Simple snapshot tests as a start
* Add more tests
* update snapshot
* add snapshot tests. Add tests for button enabling and disabling
* simplify test with destructuring.
* PR feedback. formatting changes. get user and teamid from one call
* remove FormInput hook and use value/setvalue convention for controlled components
* no need to setChannelDisplayName after creating/updating channel
* Just pass the setXXX function. Don't need to create as separate callback
* modify floatingTextInput component to allow placeholder text
* remove InteractionManager. PR nits
* mv EditChannelComponent into create_or_edit screen. Rename component from EditChannelInfo to ChannelInfoForm
* correct import path
* add IntlShape Type to function input. Wrap screen with withServerDatabase, not withIntl
* remove state setting function calls from inside the reducer. move close function outside of the component. remove setRightButton and rightButton and place rightbutton in initial appState
* move editing const after useX oneliners and before useCallback, useEffect, and useReducers
* rightButton
- useMemo to memoize an object with dependencies
- move out of the appState
emitCanSaveChannel
- wrap with useCallback
onCreateChannel
- wrap with useCallback
onUpdateChannel
- wrap with useCallback
useEffect Navigation
- use the callbacks as dependencies in stead of the depencies of those
callbacks.
* wrap all formatted message with useMemo()
wrap all onXXXChangeText with useCallback and add deps
move all oneliner derived constants directly after useState useMemo
* remove useMemo from formatted text
* switchToCHannel is still not working. failing at
const channel: ChannelModel = await member.channel.fetch();
* use prepareMyChannelsForTeam to update db tables for new channel
* add placeholder text color
* Attach open edit channel screen to `Set Header` button in channel intro view
port SectionItem from V1 and us to add a Switch for setting private/public channel
hook up the plus icon in the channel list header to create a channel (temporary fix to allow debugging)
add new queryChannelsInfoById and queryCurrentChannelInfo query functions
update text for create screen text inputs
* Fix styles and fix actions
* Add autocomplete, fix patch, and address design feedback
* Address feedback
* Add margin between icon and label on Make Private
* Address feedback
* Address feedback
* Address feedback and fix channel list not updating when the channel gets created
* Address feedback and directly add the channel to the default category
* Render at-mentions as Members if no channelId is set
* Display autocomplete on iOS
Co-authored-by: Jason Frerich <jason.frerich@mattermost.com>
Co-authored-by: Elias Nahum <nahumhbl@gmail.com>
* Channel Intro
* Move avatar margins to post component per feedback review
* Channel intro redesign
* Fix preferences unit test
* Change group intro sizes
* Add Bot tag to DM Intro if they have it
* fix channel isTablet layout on split screen
* update snapshot