* Extract common observers to queries * Separate also queries and more agressive refactoring * Use query to avoid throws from findAndObserve * Fix minor error * Address feedback * Address feedback * Address feedback * Fix model types * Address feedback
127 lines
4.4 KiB
TypeScript
127 lines
4.4 KiB
TypeScript
// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
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// See LICENSE.txt for license information.
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import {Model} from '@nozbe/watermelondb';
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import {DeviceEventEmitter} from 'react-native';
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import {removeUserFromTeam} from '@actions/local/team';
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import {fetchRolesIfNeeded} from '@actions/remote/role';
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import {fetchAllTeams, handleTeamChange, fetchMyTeam} from '@actions/remote/team';
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import {updateUsersNoLongerVisible} from '@actions/remote/user';
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import Events from '@constants/events';
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import DatabaseManager from '@database/manager';
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import {queryActiveServer} from '@queries/app/servers';
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import {getCurrentTeamId} from '@queries/servers/system';
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import {getLastTeam, prepareMyTeams} from '@queries/servers/team';
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import {getCurrentUser} from '@queries/servers/user';
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import {dismissAllModals, popToRoot} from '@screens/navigation';
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export async function handleLeaveTeamEvent(serverUrl: string, msg: WebSocketMessage) {
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const database = DatabaseManager.serverDatabases[serverUrl];
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if (!database) {
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return;
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}
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const currentTeamId = await getCurrentTeamId(database.database);
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const user = await getCurrentUser(database.database);
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if (!user) {
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return;
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}
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const {user_id: userId, team_id: teamId} = msg.data;
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if (user.id === userId) {
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await removeUserFromTeam(serverUrl, teamId);
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fetchAllTeams(serverUrl);
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if (user.isGuest) {
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updateUsersNoLongerVisible(serverUrl);
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}
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if (currentTeamId === teamId) {
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const currentServer = await queryActiveServer(DatabaseManager.appDatabase!.database);
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if (currentServer?.url === serverUrl) {
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DeviceEventEmitter.emit(Events.LEAVE_TEAM);
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await dismissAllModals();
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await popToRoot();
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}
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const teamToJumpTo = await getLastTeam(database.database);
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if (teamToJumpTo) {
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handleTeamChange(serverUrl, teamToJumpTo);
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} // TODO else jump to "join a team" screen
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}
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}
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}
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export async function handleUpdateTeamEvent(serverUrl: string, msg: WebSocketMessage) {
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const database = DatabaseManager.serverDatabases[serverUrl];
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if (!database) {
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return;
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}
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try {
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const team = JSON.parse(msg.data.team) as Team;
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database.operator.handleTeam({
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teams: [team],
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prepareRecordsOnly: false,
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});
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} catch {
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// Do nothing
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}
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}
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// As of today, the server sends a duplicated event to add the user to the team.
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// If we do not handle this, this ends up showing some errors in the database, apart
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// of the extra computation time. We use this to track the events that are being handled
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// and make sure we only handle one.
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const addingTeam: {[id: string]: boolean} = {};
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export async function handleUserAddedToTeamEvent(serverUrl: string, msg: WebSocketMessage) {
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const database = DatabaseManager.serverDatabases[serverUrl];
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if (!database) {
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return;
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}
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const {team_id: teamId} = msg.data;
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// Ignore duplicated team join events sent by the server
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if (addingTeam[teamId]) {
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return;
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}
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addingTeam[teamId] = true;
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const {teams, memberships: teamMemberships} = await fetchMyTeam(serverUrl, teamId, true);
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const modelPromises: Array<Promise<Model[]>> = [];
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if (teams?.length && teamMemberships?.length) {
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const myMember = teamMemberships[0];
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if (myMember.roles) {
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const rolesToLoad = new Set<string>();
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for (const role of myMember.roles.split(' ')) {
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rolesToLoad.add(role);
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}
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const serverRoles = await fetchRolesIfNeeded(serverUrl, Array.from(rolesToLoad), true);
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if (serverRoles.roles!.length) {
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const preparedRoleModels = database.operator.handleRole({
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roles: serverRoles.roles!,
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prepareRecordsOnly: true,
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});
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modelPromises.push(preparedRoleModels);
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}
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}
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}
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if (teams && teamMemberships) {
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const preparedTeamModels = prepareMyTeams(database.operator, teams, teamMemberships);
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if (preparedTeamModels) {
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modelPromises.push(...preparedTeamModels);
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}
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}
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if (modelPromises.length) {
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const models = await Promise.all(modelPromises);
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await database.operator.batchRecords(models.flat());
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}
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delete addingTeam[teamId];
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}
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