nomadcode/apps/client/windows/runner/main.cpp
toki 217c17dfef refactor: rename apps/mobile to apps/client and update project structure
- Rename mobile app directory to client throughout the project
- Restructure client app code into feature-based organization
  - Move code to src/features/workspaces/domain/presentation
  - Move services to src/integrations/ (mattermost, workspace, proto_socket)
  - Add app bootstrap and main entry point
- Add push notification integration (Mattermost push client/host/plugin)
- Add proto socket integration for real-time communication
- Add integration tests for push and socket components
- Archive old milestone: client-integration-standardization.md
- Add new workflow core milestone: roadmap-driven-agent-ops-automation.md
- Update agent-ops rules (project, core, mobile, contracts, workspace-ops)
- Update roadmap files (ROADMAP.md, current.md, phase PHASE.md files)
- Update bin scripts (build, dev, lint, test)
- Add test environments documentation
- Update contracts notes for Flutter Core API
2026-05-25 22:10:43 +09:00

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1.2 KiB
C++

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.Create(L"nomadcode-app", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}