nomadcode/apps/client/windows/runner/flutter_window.cpp
toki 217c17dfef refactor: rename apps/mobile to apps/client and update project structure
- Rename mobile app directory to client throughout the project
- Restructure client app code into feature-based organization
  - Move code to src/features/workspaces/domain/presentation
  - Move services to src/integrations/ (mattermost, workspace, proto_socket)
  - Add app bootstrap and main entry point
- Add push notification integration (Mattermost push client/host/plugin)
- Add proto socket integration for real-time communication
- Add integration tests for push and socket components
- Archive old milestone: client-integration-standardization.md
- Add new workflow core milestone: roadmap-driven-agent-ops-automation.md
- Update agent-ops rules (project, core, mobile, contracts, workspace-ops)
- Update roadmap files (ROADMAP.md, current.md, phase PHASE.md files)
- Update bin scripts (build, dev, lint, test)
- Add test environments documentation
- Update contracts notes for Flutter Core API
2026-05-25 22:10:43 +09:00

71 lines
2.1 KiB
C++

#include "flutter_window.h"
#include <optional>
#include "flutter/generated_plugin_registrant.h"
FlutterWindow::FlutterWindow(const flutter::DartProject& project)
: project_(project) {}
FlutterWindow::~FlutterWindow() {}
bool FlutterWindow::OnCreate() {
if (!Win32Window::OnCreate()) {
return false;
}
RECT frame = GetClientArea();
// The size here must match the window dimensions to avoid unnecessary surface
// creation / destruction in the startup path.
flutter_controller_ = std::make_unique<flutter::FlutterViewController>(
frame.right - frame.left, frame.bottom - frame.top, project_);
// Ensure that basic setup of the controller was successful.
if (!flutter_controller_->engine() || !flutter_controller_->view()) {
return false;
}
RegisterPlugins(flutter_controller_->engine());
SetChildContent(flutter_controller_->view()->GetNativeWindow());
flutter_controller_->engine()->SetNextFrameCallback([&]() {
this->Show();
});
// Flutter can complete the first frame before the "show window" callback is
// registered. The following call ensures a frame is pending to ensure the
// window is shown. It is a no-op if the first frame hasn't completed yet.
flutter_controller_->ForceRedraw();
return true;
}
void FlutterWindow::OnDestroy() {
if (flutter_controller_) {
flutter_controller_ = nullptr;
}
Win32Window::OnDestroy();
}
LRESULT
FlutterWindow::MessageHandler(HWND hwnd, UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept {
// Give Flutter, including plugins, an opportunity to handle window messages.
if (flutter_controller_) {
std::optional<LRESULT> result =
flutter_controller_->HandleTopLevelWindowProc(hwnd, message, wparam,
lparam);
if (result) {
return *result;
}
}
switch (message) {
case WM_FONTCHANGE:
flutter_controller_->engine()->ReloadSystemFonts();
break;
}
return Win32Window::MessageHandler(hwnd, message, wparam, lparam);
}